The games you bought.
The sanctuary they deserved.
Modern launchers are bloated storefronts with an executive browser attached. Logpile is an offline, multi-drive PC game vault built with zero telemetry and sub-110ms execution.
Why does a game launcher need
to spy on you just to launch local files?
Your PC is a temple of hardware power. Yet every mainstream launcher treats it as a captive advertising screen.
Commercial Bloatware
- 1.8 GB+ Disk Footprint: Buries gigabytes of hidden caches and WebView runtimes deep into your C: AppData drive.
- 140+ Telemetry Packets/Hr: Constant heartbeat pings logging what you search, buy, and play.
- Popup Store Feeds on Startup: Bombards you with sale banners instead of letting you launch your game.
Self-Contained Tranquility
-
Zero C: Drive AppData Bloat: Everything lives in
logpile_dataalongside the app (448 MB base, ~700 MB+ with uncompressed artwork). - 0 Outbound Network Packets: Completely airgapped. No accounts, no user telemetry, no tracking scripts.
- Sub-110ms Cold Launch: Opens immediately into your collection. Zero splash delays, zero store interstitials.
Five expressions of visual sanctuary.
Logpile adapts dynamically to your game's aesthetic DNA. Switch themes to see interface palettes and ambient 3D lighting adapt in real time.
Marvel's Spider-Man Remastered
Insomniac Games • PlayStation Publishing LLC • 2022
High-octane scarlet pulse with kinetic accent geometries. Engineered for high-speed action and dynamic player engagement.
Marvel's Spider-Man
High-energy scarlet pulse designed for velocity. Captures instant status badges, multi-drive launch hooks, and playtime analytics with zero frame rate jitter.
Ghost of Tsushima
Sumi-e ink brush stroke borders with delicate gold leaf overlays. Engineered for grand single-player historical epics and photographic framing.
The Witcher 3
Silver moonlight gradients and obsidian shadow depth. High-contrast dark fantasy palette tuned for extensive hundred-hour RPG chronicles.
Stray
Warm cyberpunk neon aesthetics with softened tactile curves. Designed for indie masterworks, whimsical explorations, and narrative adventures.
VALORANT
Minimalist tactical HUD framing with ultra-low visual latency. Pre-load triggers and client status synchronization for competitive shooters.
Today's Pick — Zero choice paralysis.
You own 300 games. You stare at your screen for 45 minutes and play nothing. Watch Logpile's native in-app roulette wheel break the paralysis in seconds.
Smart Library Filtering
Only games currently installed on your active SSDs and NVMe partitions enter the rotation. Game tools, benchmarks, and DLC utilities are automatically excluded.
Deterministic CSPRNG
No sponsored store placements. No algorithmic monetization feeds. The local randomizer selects from your library with uniform cryptographic randomness.
Instant Launch Protocol
Once the wheel settles on a title, launch with a single click. Logpile delegates the process to Windows directly and remains quiescent in memory.
Franchise lineage, local artwork, and
multi-drive index parsing.
Your collection is more than a list of executables. Logpile organizes sequels into chronological lineages, stores uncompressed artwork, and detects games across every internal and external drive.
Multi-Drive Detection
Parses Steam appmanifest_*.acf, Epic manifests, and GOG directories across NVMe, SATA, and external USB drives in parallel.
Self-Contained Data Vault
All game metadata, artwork caches, and SQLite databases are stored in logpile_data directly alongside the executable.
Performance without compromise.
Audited metrics comparing Logpile against bloated modern game launchers. Zero telemetry, local SQLite storage.
| Metric / Benchmark | Logpile Native | Steam Client | GOG Galaxy | Playnite |
|---|---|---|---|---|
| Cold Launch Startup |
<110ms
|
2,400ms
|
3,100ms
|
850ms
|
| Installer Package Size |
111 MB (.exe)
|
~220 MB + updates
|
~280 MB + updates
|
~95 MB
|
| Post-Installation Disk |
448 MB (700MB+ Vault)
Zero C: AppData Bloat
|
1.8+ GB
Buries data in C:\AppData
|
850+ MB
Scattered cache files
|
350+ MB
Dependent on extensions
|
| Telemetry Packets | 0 (Airgapped) | Continuous | Continuous | Opt-in analytics |
| Software License | MIT (Open Source) | Proprietary Closed | Proprietary Closed | GPL v3.0 (Open) |
Architecture & Specifications
Everything you need to know about privacy, DRM, disk footprint, and data portability.
C:\Users\<user>\AppData partition, Logpile uses a strictly self-contained portable structure. All SQLite databases, artwork caches, and user preferences live in a folder named logpile_data right alongside the executable. The base app occupies ~448 MB, expanding to ~700 MB+ as your high-res artwork vault populates. You can place it on an external SSD or secondary game drive with zero C: drive bloat.
appmanifest_<appid>.acf, Epic Games' installation manifests, and GOG directories. You never enter account credentials or log into third-party servers.
logpile_data/artwork_database for seamless, permanent offline rendering.
Reclaim your PC backlog.
Free, private, and open-source under the MIT License. Created by Corporate Introvert Gamer (Ritesh Soni).
Logpile Windows Setup (.exe)
Custom install path support. Installs 448 MB base runtime with self-contained logpile_data directory.
Portable Vault Architecture
Place on any drive (SSD, HDD, USB pendrive, or external storage). All SQLite databases and artwork caches reside alongside the executable with zero C: drive bloat.